Versatile illustrator, game artist, art director, and designer with 25+ years of experience across entertainment, publishing, and interactive media. Rare combination of fine arts training (BFA) and hard science background (BS Physics), with applied research experience at NASA. Proven collaborator with major clients including Disney, Sony Pictures, Mattel, Netflix, and EA.
Illustration: book, editorial, character, and advertising illustration in both traditional and digital media for clients including American City Business Journals, Harcourt School Publishers, and Scholastic Online.
Game UI: created 2D UI assets for mobile games; select game clients include GMT Games.
Entertainment & publishing: illustration for Netflix, Sony Pictures, Disney Consumer Products, Mattel, and Buena Vista Home Video.
Product design: packaging, advertising, and consumer product design for various brands.
Created 2D and 3D art assets and animations for historical horse racing video slot games throughout full development cycles for world leading game library with over $10 Billion handled.
Developed character concepts and UI designs for new game titles.
Designed and produced signage and video content to promote and launch new game releases.
Wrote and edited engaging copy for video marketing and ads.
Contributed to development of the Balloon Experimental Twin Telescope for Infrared Interferometry (BETTII) as part of a collaborative research team.
Designed visualization simulations to model predicted optical data, optimizing fringe tracking testing algorithms for an interferometer optical testbed.
Research published in the SPIE (Society of Photo-Optical Instrumentation Engineers) Journal, Spring 2012.
Tested and prepared cloud-scanning optical instruments for deployment aboard an unmanned vehicle in coordination with NASA Wallops Flight Facility team.
Studied picosatellite deorbiting systems and determined orbital lifetime parameters.
Developed a system to visualize picosatellite attitude from sun sensor data using AGI’s STK software.
Created 2D UI art and concept art for major EA titles: The Lord of the Rings: The Battle for Middle-earth II — Rise of the Witch-King and Command & Conquer: Kane’s Wrath.
Developed visual concepts using 2D and 3D software for software products and project proposals.
Designed print advertisements and 3D product displays for CoverGirl and Max Factor product lines.
Created product illustrations for new Procter & Gamble and Manischewitz product launches.
Created DVD and VHS packaging and advertising campaigns for Disney’s Buena Vista Home Video.
Illustrated art for worldwide home video releases from concept through final art stages.
Designed color and lighting palettes for characters, props, and backgrounds for an independent animated feature film.
Rendered background scenes and managed visual continuity with storyboard and art departments.
Designed infant product lines including bedding sets, wallpaper, and car-seat accessories for Disney and Warner Bros. licenses.
Illustrated character art for licensed products using both traditional and digital media.
Created color and lighting design palettes for characters and backgrounds across multiple animated internet series.
Animated background scenes and effects; worked as digital colorist on several projects and proposal reels.
Illustrated and designed licensed and original giftware items across multiple product lines.
Illustrated and oversaw creation of character art for Disney’s Winnie the Pooh license.
Directed and oversaw packaging design for Disney licensed products.