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Todd Kale
Todd Kale
Game Artist / Illustrator / 3D Generalist / Animator
Asheville, United States

Summary

Versatile illustrator, game artist, art director, and designer with 25+ years of experience across entertainment, publishing, and interactive media. Rare combination of fine arts training (BFA) and hard science background (BS Physics), with applied research experience at NASA. Proven collaborator with major clients including Disney, Sony Pictures, Mattel, Netflix, and EA.

Skills

Art DirectionConcept ArtConcept DesignIllustration3D Animation3D Modeling3D VisualizationSketchingBook Cover Illustration

Software proficiency

3ds Max
3ds Max
Blender
Blender
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
SketchBook Pro
SketchBook Pro
InDesign
InDesign
Premiere
Premiere
Procreate
Procreate

Productions

    • Video Game
      The Lord of the Rings: The Battle For Middle-Earth II
    • Year
      2006
    • Role
      Matte and Production Paintings Artist
    • Company
      Breakaway Games
    • Video Game
      Command & Conquer 3: Kane's Wrath
    • Year
      2008
    • Role
      Concept Artist
    • Company
      Breakaway Games

Experience

  • Illustrator & Designer at Todd Kale Art
    Asheville, NC, US
    January 2000 - Present

    Illustration: book, editorial, character, and advertising illustration in both traditional and digital media for clients including American City Business Journals, Harcourt School Publishers, and Scholastic Online.

    Game UI: created 2D UI assets for mobile games; select game clients include GMT Games.

    Entertainment & publishing: illustration for Netflix, Sony Pictures, Disney Consumer Products, Mattel, and Buena Vista Home Video.

    Product design: packaging, advertising, and consumer product design for various brands.

  • Game Artist at 1/ST Technology — AmTote International
    Hunt Valley, MD (Remote), US
    February 2022 - May 2026

    Created 2D and 3D art assets and animations for historical horse racing video slot games throughout full development cycles for world leading game library with over $10 Billion handled.

    Developed character concepts and UI designs for new game titles.

    Designed and produced signage and video content to promote and launch new game releases.

    Wrote and edited engaging copy for video marketing and ads.

  • Visualization Research Intern at Center for Research & Exploration in Space Science & Technology (CRESST) • NASA Goddard
    US
    May 2011 - May 2012

    Contributed to development of the Balloon Experimental Twin Telescope for Infrared Interferometry (BETTII) as part of a collaborative research team.

    Designed visualization simulations to model predicted optical data, optimizing fringe tracking testing algorithms for an interferometer optical testbed.

    Research published in the SPIE (Society of Photo-Optical Instrumentation Engineers) Journal, Spring 2012.

  • Visualization Research Intern at Joint Center for Earth Systems Technology (JCET) • University of Maryland Baltimore County / NASA
    US
    September 2010 - May 2011

    Tested and prepared cloud-scanning optical instruments for deployment aboard an unmanned vehicle in coordination with NASA Wallops Flight Facility team.

    Studied picosatellite deorbiting systems and determined orbital lifetime parameters.

    Developed a system to visualize picosatellite attitude from sun sensor data using AGI’s STK software.

  • Digital UI & Concept Artist at BreakAway Games
    Hunt Valley, MD, US
    July 2006 - August 2008

    Created 2D UI art and concept art for major EA titles: The Lord of the Rings: The Battle for Middle-earth II — Rise of the Witch-King and Command & Conquer: Kane’s Wrath.

    Developed visual concepts using 2D and 3D software for software products and project proposals.

  • Graphic Designer & Production Artist at Harvey & Daughters, Inc.
    Hunt Valley, MD, US
    June 2004 - December 2005

    Designed print advertisements and 3D product displays for CoverGirl and Max Factor product lines.

    Created product illustrations for new Procter & Gamble and Manischewitz product launches.

  • Character Artist & Graphic Designer at Brandtopia
    Glendale, CA, US
    January 2003 - December 2004

    Created DVD and VHS packaging and advertising campaigns for Disney’s Buena Vista Home Video.

    Illustrated art for worldwide home video releases from concept through final art stages.

  • Digital Artist at Romp Films
    Hollywood, CA, US
    January 2002 - December 2002

    Designed color and lighting palettes for characters, props, and backgrounds for an independent animated feature film.

    Rendered background scenes and managed visual continuity with storyboard and art departments.

  • Character Artist & Product Designer at Crown Crafts Infant Products, Inc.
    Hunntington Beach, CA, US
    January 2001 - December 2002

    Designed infant product lines including bedding sets, wallpaper, and car-seat accessories for Disney and Warner Bros. licenses.

    Illustrated character art for licensed products using both traditional and digital media.

  • Digital Artist at Stan Lee Media
    Encino, CA, US
    January 2000 - December 2000

    Created color and lighting design palettes for characters and backgrounds across multiple animated internet series.

    Animated background scenes and effects; worked as digital colorist on several projects and proposal reels.

  • Senior Designer & Character Artist at Michel & Company
    Culver City, CA, US
    January 1997 - January 2000

    Illustrated and designed licensed and original giftware items across multiple product lines.

    Illustrated and oversaw creation of character art for Disney’s Winnie the Pooh license.

    Directed and oversaw packaging design for Disney licensed products.